I'm a gameplay programmer and developer based in Florida who enjoys making weird little things in Unreal Engine and Unity. Whether it's a storm simulator gone rogue or a slime horde that just won't stop growing, I'm usually knee-deep in prototypes that lean chaotic - in the best kind of way.
I specialize in moment-to-moment gameplay systems, technical design, and rapid iteration. I'm currently wrapping up my bachelor's in Game Programming & Development and building a collection of small, intense projects - mostly in UE5.
If I'm not coding, I'm probably watching horror movies, arguing about retro shooters, or pretending I know how to relax.
“Helpful and organized.”
— 3D Artist, Game Jam Teammate“Meticulous and driven to get things done right.”
— John Burnham, Audio Engineer