Wave based survival horror featuring a high fidelity and immersive atmosphere. Created for Goblin Jam 2025, Theme: Goblins: Cute or Creepy. Gameplay and AI programming, Game and Environment design.
Tools: Unreal Engine 5, C++, Blueprints
A physics-based puzzle game for Brackey's Game Jam 2025.1, Theme: Nothing can go wrong. I led a global team, coded physics mechanics in Unreal Engine 5 with C++, and trained a novice into a level designer in one day.
Tools: Unreal Engine 5, C++
View Project GitHubA first-person stealth game built solo in Unreal Engine 5 with Blueprints for Winter is Jamming 2024. I designed time manipulation mechanics, created custom game objects, and dynamic AI enemies.
Tools: Unreal Engine 5, Blueprints
View Project GitHubAn FPS battling viruses in a human body, developed at SNHU (Nov–Dec 2024). I led a team, coded in Unreal Engine 5 with Blueprints, and mentored peers in Git and workflows.
Tools: Unreal Engine 5, Blueprints
GitHub